Inventory & Crafting

Inventory & Crafting System – Specialization Project


For my specialization, I developed a functional inventory system with crafting support in C++ using TGA's custom engine. The system includes core gameplay features like drag-and-drop item handling, crafting logic, and UI feedback. This project gave me valuable experience in system design, UI workflows, and gameplay programming.


Coming Soon!

I'm currently building the audio system using FMOD for project 7 and 8! The idea is to keep it clean and reusable — using messages to trigger sounds, and letting FMOD handle spatial audio, parameters, and more. It's still a work in progress, but I’m excited to share how it’s going soon.


Group Projects

Projects made while attending The Game Assembly.